Digital Folk is an immersive installation by the interdisciplinary artists of plastic orchid factory that explores the strange and beautiful lines between the virtual and the real.
— Erika Thorkelson - Vancouver Sun
sally field project

Digital Folk is a video game/costume party, music and dance performance/installation built around the desire to revisit how communities gather to play music, dance and tell stories. It is an interdisciplinary collaboration between dance artist, James Gnam, visual artist, Natalie Purschwitz, lighting designer, James Proudfoot and 11 dance artists that explores a generation’s approach to identity, physicality, social dance and performance. Digital Folk lives as a scale model built out of an in-between world that is not quite a home and not quite a theatre. Where the desire for music, dance and community is focused through the lens of video game culture and technology. Creating an irreverent and interactive world of virtual and physical community, feedback and paradox.

In an age where so many people do exist in relative isolation, engaging with the world through technology, Digital Folk is a flash of energy—energy that dance, song, and community so uniquely extract.
— Brittany Duggan - Georgia Straight

concept / creative direction - James Gnam

scenography / costume design - Natalie Purschwitz

lighting design - James Proudfoot

sound design - Kevin Legere

choreography / performance - James Gnam, Vanessa Goodman, Natalie LeFebvre Gnam, Jane Osborne, Bevin Poole Leinweber, Diego Romero & Lexi Vajda

student interns - Shion Carter, Kayla Devos, Rachel Helten, Hannah Jackson & Rachel Silver

producer - Natalie LeFebvre Gnam

associate producer - Kayla Devos

stage management - Kim Plough

set build - Stuart Sproule

set design assistant - Candy Wang

publicity - Natalie LeFebvre Gnam

marketing design - Ahmed Khalil

set transportation - Walter Kubanek / Greenscape

past collaborators - Dario Dinuzzi, Walter Kubanek